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Bill Brehm wrote:
>
> I want to place a stop watch type counter in the lower right corner of
> an animation. I has the animation working and the stop watch text too.
> I have some problems:
>
> 1) I can't figure out the formula for rotating a text object so it is
> parallel to the image plane and upright as the camera sees it. I've
> tried all kinds of vector functions, be can't figure it out.
It's simpler to use a matrix transform. All but one of my IRTC entries
has subtitling of some kind, so I make heavy use of this.
> 2) Ideally, the rotation and position and size of the text object
> should be based on camera parameters, like look_at and position and
> sky, etc., so I can move the camera and have the stopwatch stay in the
> same location on the images.
This is how I do it.
#declare CamSky=y;
#declare CamZoom=2.5; // the length of the direction vector in the
// camera
// if you're accustomed to setting the zoom with the angle setting, then
// use this line to set the camera zoom instead:
#declare CamZoom=.5/tan(radians(CameraAngle/2));
#declare CamLoc=MyCameraLocation; // wherever you're putting it
#declare CamEye=MyCameraLookAt; // wherever you're looking
#local CamD=vnormalize(CamEye-CamLoc); // direction of camera view
#local CamR=vnormalize(vcross(CamSky,CamD)); // to the right
#local CamU=vnormalize(vcross(CamD,CamR)); // camera up
camera {
direction CamD*CamZoom
right CamR*4/3 // 4/3 is my aspect ratio
up CamU
location CamLoc
}
sphere { <2/3-.05,1/2-.05,CamZoom>,.025
no_shadow // subtitling shouldn't cast shadows in the scene
pigment { rgb <1,1,0> }
finish { ambient 1 diffuse 0 } // keeps appearance consistent as
// camera moves
matrix < CamR.x, CamR.y, CamR.z,
CamU.x, CamU.y, CamU.z,
CamD.x, CamD.y, CamD.z,
CamLoc.x,CamLoc.y,CamLoc.z >
}
> 3) I want to do the stopwatch in such a way that it doesn't have any
> perspective distortion. Ideally, it should look like it was
> superimposed on the image after the rendering.
This is only a problem with a wide camera angle, and then only if your
object is lengthy along the z axis.
> Any help is appreciated. Thanks, Bill.
Hope this helps,
John
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